Since the initial stage, while most of the course creation parts in Super Mario Maker 2 are unlocked, there are two that can’t be immediately accessed. Though they will be wanted definitely by the players. Among the Mario Maker 2’s new features, first is the Story Mode, in which you play through over 100 levels designed by Nintendo. This mostly stands on its own and doesn’t have any direct impact on the Course Maker level-editing tool, but once you finish repairing Princess Peach’s castle by collecting coins in the levels, you’ll get two new power-up items for Course Maker.
Super Mario Maker 2
Among the two new power-ups, the first is the Superball Flower, a power-up from the 1989 Game Boy game Super Mario Land. It can only be used in the Super Mario Bros. theme, and it’s found by dropping a Fire Flower, then pressing on it to bring up the sub-menu.
Once Mario gets the Superball Flower, his sprite colors will change to shades of grey, and the stage music and some sound effects will change to Mario Landstyle as well. The Superball Flower shoots a bouncing ball, perfect for getting into small crevices and defeating enemies.
The other unlockable power-up is only available in the Super Mario 3D World course style, and it’s the Super Hammer.
This transforms Mario into Builder Mario, who can swing (not throw) the hammer to smash blocks, including the otherwise difficult-to-break Hard Blocks. According to a commenter that Builder Mario can also, out of thin air, generate crates that he can stand on.
A bit of a squeeze
Both of these power-ups make some unique course designs possible, so they’re probably ones that the gamer might want to unlock as soon as they will do for their adventure into Mario making. Interestingly, Story Mode is a lot of fun, so finding these will be a pleasure. Further one needn’t play all of Story Mode to get them, its just enough to rebuild Peach’s castle.